Evolving content in the Galactic Arms Race video game

E. Hastings, R. Guha, Kenneth O. Stanley
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引用次数: 164

Abstract

Video game content includes the levels, models, items, weapons, and other objects encountered and wielded by players during the game. In most modern video games, the set of content shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. However, ideally, if game content could be constantly renewed, players would remain engaged longer in the evolving stream of novel content. To realize this ambition, this paper introduces the content-generating NeuroEvolution of Augmenting Topologies (cgNEAT) algorithm, which automatically evolves game content based on player preferences, as the game is played. To demonstrate this approach, the Galactic Arms Race (GAR) video game is also introduced. In GAR, players pilot space ships and fight enemies to acquire unique particle system weapons that are evolved by the game. As shown in this paper, players can discover a wide variety of content that is not only novel, but also based on and extended from previous content that they preferred in the past. The implication is that it is now possible to create games that generate their own content to satisfy players, potentially significantly reducing the cost of content creation and increasing the replay value of games.
《银河军备竞赛》电子游戏中不断进化的内容
电子游戏内容包括玩家在游戏中遇到和使用的关卡、模型、道具、武器和其他物品。在大多数现代电子游戏中,随游戏发布的内容集是静态的,不变的,或者充其量是在一组狭窄的参数中随机化的。然而,理想情况下,如果游戏内容能够不断更新,玩家便能够更长久地沉浸在不断发展的新颖内容流中。为了实现这一目标,本文引入了内容生成的增强拓扑神经进化(cgNEAT)算法,该算法在玩家玩游戏时根据玩家的偏好自动进化游戏内容。为了演示这种方法,还介绍了银河军备竞赛(GAR)电子游戏。在《GAR》中,玩家驾驶宇宙飞船并与敌人战斗,以获得游戏进化的独特粒子系统武器。正如本文所示,玩家可以发现各种各样的内容,这些内容不仅是新颖的,而且是基于他们过去喜欢的先前内容并从中延伸出来的。这意味着现在有可能创造出能够生成自己内容以满足玩家的游戏,从而显著降低内容创造成本并提高游戏的重玩价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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