Possible techniques for three dimensional hatching

V. Savchenko, H. Unno, Nikita Kojekine
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引用次数: 2

Abstract

This paper introduces a basic technique for drawing non-photorealistic images of volume models. The turtle graphics approach to imitating painting operations is implemented in 3D space. Objects are defined by sets of scattered range data. Analytically (that is, functionally represented) and procedurally defined geometric objects can also be used. The proposed technique is described in detail and painting examples that demonstrate its applicability to non-photorealistic rendering or hatching are provided.
可能的三维孵化技术
本文介绍了一种绘制体模型非真实感图像的基本技术。在三维空间中实现了模拟绘画操作的海龟图形方法。对象由分散的范围数据集定义。还可以使用解析(即功能表示)和程序定义的几何对象。详细描述了所提出的技术,并提供了证明其适用于非真实感渲染或孵化的绘画示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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