Squeeze: numerical-precision-optimized volume rendering

I. Bitter, N. Neophytou, K. Mueller, A. Kaufman
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引用次数: 6

Abstract

This paper discusses how to squeeze volume rendering into as few bits per operation as possible while still retaining excellent image quality. For each of the typical volume rendering pipeline stages in texture map volume rendering, ray casting and splatting we provide a quantitative analysis of the theoretical and practical limits for the required bit precision for computation and storage. Applying this analysis to any volume rendering implementation can balance the internal precisions based on the desired final output precision and can result in significant speedups and reduced memory footprint.
挤压:数字精度优化的体积渲染
本文讨论了如何将体积渲染压缩到每次操作尽可能少的位,同时仍然保持良好的图像质量。对于纹理贴图体绘制、光线投射和溅射中的每个典型体绘制管道阶段,我们提供了计算和存储所需比特精度的理论和实践限制的定量分析。将此分析应用于任何体呈现实现都可以根据期望的最终输出精度平衡内部精度,并且可以显著提高速度并减少内存占用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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