In-Game Culture Affects Learners' Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games

J. Bytheway
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引用次数: 34

Abstract

Millions of language learners use commercial off-the-shelf computer games as informal learning contexts. Massively multiplayer online role-playing games (MMORPGs) are rich meaningful vocabulary learning contexts with in-game cultures that encourage creativity, decrease anxiety, force interaction, demand cooperative and autonomous learning, increase motivation, and reward curiosity. This case-study of World of Warcraft® players examined how the in-game culture affected participants' use of vocabulary learning strategies. Using research processes inherent in Grounded Theory, rich data was collected from extant MMORPG texts and observations of, interviews with, and elicited texts from a criterion sample of six ESL experienced gamers. Through constant comparative analysis, patterns and strategies emerged. Gu's (2005) model of vocabulary learning strategies in contexts was adapted to suit digital game contexts. The results highlight the need to value how the MMORPG culture affects language learners' vocabulary learning strategies and argue for study into autonomous language learning in commercial off-the-shelf digital games.
游戏文化影响学习者在大型多人在线角色扮演游戏中词汇学习策略的使用
数以百万计的语言学习者使用现成的商业电脑游戏作为非正式的学习环境。大型多人在线角色扮演游戏(mmorpg)是丰富而有意义的词汇学习环境,游戏文化鼓励创造力,减少焦虑,促进互动,要求合作和自主学习,增加动机,奖励好奇心。本研究以《魔兽世界》玩家为研究对象,探讨游戏文化如何影响参与者使用词汇学习策略。利用扎根理论固有的研究过程,从现有的MMORPG文本中收集了丰富的数据,并从6名ESL经验丰富的游戏玩家的标准样本中观察、采访和提取文本。通过不断的比较分析,形成了模式和策略。Gu(2005)的语境词汇学习策略模型被改编为适合数字游戏语境。研究结果强调,需要重视MMORPG文化如何影响语言学习者的词汇学习策略,并主张研究商业现成数字游戏中的自主语言学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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