Design Science Research Methodology and Its Application to Developing a New Timetabling Algorithm

I. G. Agung Premananda, A. Tjahyanto, Ahmad Mukhlason
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Abstract

Natural science research is the most common and widely used research methodology. Various fields such as physics, biology, social and behavioral apply this research methodology. However, not all research is suitable for using the natural science research methodology in computer fields such as information technology, computer science, and information systems. Research that aims to solve problems by developing an artefact is more suitable for using the design science research methodology. Unfortunately, there are still many researchers who do not understand or even do not know this methodology. In this paper, we discuss the design science research methodology framework to reintroduce this methodology. The discussion starts with the theory of design science research, which explains five stages, from the explicated problem to the evaluation stage. Furthermore, an example of the application of this methodology is presented for the timetabling problem. This application example shows how the design process was and what the results were. This paper is expected to provide knowledge to researchers, especially for researchers who should use this methodology.
设计科学研究方法及其在新排课算法开发中的应用
自然科学研究是最常见、应用最广泛的研究方法。物理学、生物学、社会和行为学等各个领域都应用这种研究方法。然而,并不是所有的研究都适合在信息技术、计算机科学、信息系统等计算机领域使用自然科学的研究方法。旨在通过开发人工制品来解决问题的研究更适合使用设计科学的研究方法。不幸的是,仍然有许多研究者不理解甚至不知道这种方法。本文通过对设计科学研究方法论框架的讨论,对设计科学研究方法论进行重新介绍。本文从设计科学研究的理论入手,阐述了从问题的阐明到评价的五个阶段。最后,给出了该方法在排班问题中的应用实例。这个应用程序示例展示了设计过程是如何进行的以及结果是什么。本文希望为研究人员,特别是应该使用这种方法的研究人员提供知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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