Surge: an experiment in real-time music analysis for gaming

Christian M. Hahn, P. Diefenbach
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引用次数: 1

Abstract

Most current music-based games rely on the player's objective of following the rhythm of the game's music as precisely as possible using an external control interface. The emergence of these rhythm-based games has been due to the popularity of titles such as the Dance Dance Revolution, Guitar Hero, and Rock Band series of games. As a multi-discipline collaboration at Drexel University between the Digital Media graduate curriculum, ECE Music Entertainment Technology (MET) lab, and the RePlay Lab for gaming research, we have focused on expanding the concept of the music game genre through merging novel audio-analysis algorithms together with music-driven dynamic gameplay. This research has produced a new style of game, termed a music-reactive platform game.
Surge:游戏实时音乐分析的实验
目前大多数基于音乐的游戏都依赖于玩家的目标,即通过外部控制界面尽可能精确地跟随游戏音乐的节奏。这些基于节奏的游戏的出现是由于《Dance Dance Revolution》、《吉他英雄》和《Rock Band》系列游戏的流行。作为Drexel大学数字媒体研究生课程、ECE音乐娱乐技术(MET)实验室和游戏研究的RePlay实验室之间的多学科合作,我们专注于通过将新颖的音频分析算法与音乐驱动的动态游戏玩法相结合来扩展音乐游戏类型的概念。这项研究产生了一种新的游戏类型,即音乐反应型平台游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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