Chapter 4 Me and My Avatar: Acquiring Actorial Identity

Anthony J. O’Tierney, D. Kavanagh, K. Scally
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引用次数: 2

Abstract

Abstract In this chapter, the authors explore the concept of actorial identity through analysing the construction of legal persons as actors, centred on the argument that there is an ontological separation between living men and women and their legal representations. The authors propose an analytical frame based in part on the games studies literature, wherein actorial identities known as ‘Avatars’ are created by performative declarations that articulate Avatars with Players (living persons). The Avatars act within a bounded ‘Matrix’ while being controlled by Players who are outside the Matrix. In applying the frame to the legal Matrix, the authors distinguish between living persons, natural persons and artificial persons, and introduce the concepts of first-order and second-order Avatars. The authors then employ the analytical frame to model the use of legal Avatars by Apple Inc. and illustrate how cryptocurrency technology enables the creation of Avatars that can transact outside legal systems. The frame also helps explain how autonomous systems could acquire actorial identity and then functionally participate in the legal Matrix.
第4章我和我的化身:获得行为身份
在本章中,作者围绕活着的男人和女人及其法律代表之间存在本体论上的分离这一论点,通过分析法人作为行动者的建构,探讨了行动者身份的概念。作者提出了一个部分基于游戏研究文献的分析框架,其中被称为“阿凡达”的行为身份是通过与玩家(活着的人)表达阿凡达的表演性声明来创造的。化身在有限的“矩阵”内活动,同时由矩阵外的玩家控制。在将该框架应用于法律矩阵时,作者区分了活人、自然人和拟人,并引入了一阶和二阶阿凡达的概念。然后,作者采用分析框架对苹果公司的合法化身使用进行了建模,并说明了加密货币技术如何使可以在法律体系之外进行交易的化身的创建成为可能。该框架还有助于解释自主系统如何获得行为身份,然后在功能上参与法律矩阵。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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