{"title":"Virtual reality content streaming: Viewport-dependent projection and tile-based techniques","authors":"Alireza Zare, A. Aminlou, M. Hannuksela","doi":"10.1109/ICIP.2017.8296518","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) head-mounted display (HMD) requires spherical panoramic contents with high-spatial and temporal fidelity to immerse the viewers into the captured scene. Hereby, VR contents are extremely bandwidth intensive and impose technical challenges for the design of a VR streaming system. A bandwidth-efficient VR streaming system can be achieved using the viewport-aware adaptation techniques, in which part of the sphere within the viewer's field of view is presented at higher quality. In this paper, two recently emerged viewport-adaptive streaming methods so-called tile-based method and truncated square pyramid (TSP) projection, a well-studied viewport-dependent projection, are compared using a proposed quality assessment methodology. The comparison is made in terms of storage and streaming bitrate performances. The simulation results indicate that the tile-based approach has slightly lower streaming performance, while offering a significant storage and encoding time saving at the server side, compared to TSP-based streaming.","PeriodicalId":229602,"journal":{"name":"2017 IEEE International Conference on Image Processing (ICIP)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Conference on Image Processing (ICIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIP.2017.8296518","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 19
Abstract
Virtual reality (VR) head-mounted display (HMD) requires spherical panoramic contents with high-spatial and temporal fidelity to immerse the viewers into the captured scene. Hereby, VR contents are extremely bandwidth intensive and impose technical challenges for the design of a VR streaming system. A bandwidth-efficient VR streaming system can be achieved using the viewport-aware adaptation techniques, in which part of the sphere within the viewer's field of view is presented at higher quality. In this paper, two recently emerged viewport-adaptive streaming methods so-called tile-based method and truncated square pyramid (TSP) projection, a well-studied viewport-dependent projection, are compared using a proposed quality assessment methodology. The comparison is made in terms of storage and streaming bitrate performances. The simulation results indicate that the tile-based approach has slightly lower streaming performance, while offering a significant storage and encoding time saving at the server side, compared to TSP-based streaming.