Exploring Factors Affecting Intention to Purchase Virtual Goods in Online Games

Adilla Anggraeni, Kevin Jonathan
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Abstract

The main objective of this research in investigating the factors that affecting intention to purchase virtual goods in online games. All the correlating variables are Perceived Enjoyment, Continuous Use Intention, Subjective Norms, Attitude, and Functional Value. Multiple linear regression and simple linear regression are used to analyze the data. The findings show that Subjective Norms, Attitude, and Functional value that positively influence towards intention to purchase virtual goods in online games, however there are Perceived Enjoyment has influence intention to continuous use intention in online games, and Attitude influence intention to subjective norms in online games. The main findings of this study suggest that more the Enjoyment, Continuous Intention to play the game does not mean that they actually make a purchase in virtual goods, however the Subjective Norms, Attitude, and Functional Value have a significant positive influence to purchase virtual goods in online games
影响网络游戏虚拟商品购买意愿的因素探讨
本研究的主要目的是调查影响网络游戏虚拟商品购买意愿的因素。相关变量为感知享受、持续使用意愿、主观规范、态度和功能价值。采用多元线性回归和简单线性回归对数据进行分析。研究发现,主观规范、态度和功能价值正向影响网络游戏虚拟商品购买意愿,而感知享受正向影响网络游戏持续使用意愿,态度正向影响网络游戏主观规范意愿。本研究的主要发现表明,更多的享受、持续玩游戏的意愿并不意味着他们实际购买了虚拟商品,但主观规范、态度和功能价值对在线游戏虚拟商品购买有显著的正向影响
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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