{"title":"Fast isocontouring for improved interactivity","authors":"C. Bajaj, Valerio Pascucci, D. Schikore","doi":"10.1109/SVV.1996.558041","DOIUrl":null,"url":null,"abstract":"We present an isocontouring algorithm which is near-optimal for real-time interaction and modification of isovalues in large datasets. A preprocessing step selects a subset S of the cells which are considered as seed cells. Given a particular isovalue, all cells in S which intersect the given isocontour are extracted using a high-performance range search. Each connected component is swept out using a fast isocontour propagation algorithm. The computational complexity for the repeated action of seed point selection and isocontour propagation is O(log n'+k), where n' is the size of S and k is the size of the output. In the worst case, n'=O(n), where n is the number of cells, while in practical cases, n' is smaller than n by one to two orders of magnitude. The general case of seed set construction for a convex complex of cells is described, in addition to a specialized algorithm suitable for meshes of regular topology, including rectilinear and curvilinear meshes.","PeriodicalId":124559,"journal":{"name":"Symposium on Volume Visualization","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1996-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"200","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Symposium on Volume Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVV.1996.558041","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 200
Abstract
We present an isocontouring algorithm which is near-optimal for real-time interaction and modification of isovalues in large datasets. A preprocessing step selects a subset S of the cells which are considered as seed cells. Given a particular isovalue, all cells in S which intersect the given isocontour are extracted using a high-performance range search. Each connected component is swept out using a fast isocontour propagation algorithm. The computational complexity for the repeated action of seed point selection and isocontour propagation is O(log n'+k), where n' is the size of S and k is the size of the output. In the worst case, n'=O(n), where n is the number of cells, while in practical cases, n' is smaller than n by one to two orders of magnitude. The general case of seed set construction for a convex complex of cells is described, in addition to a specialized algorithm suitable for meshes of regular topology, including rectilinear and curvilinear meshes.