Investigating Usability and User Experience of Layer-based Interaction with a Deformable Elastic Display

Mathias Müller, Elena Stoll, Anna-Magdalena Krauss, Franziska Hannß, D. Kammer
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引用次数: 1

Abstract

Elastic displays afford a natural stacking of information layers in their haptic interaction space. So far, research has focused on technical issues and interaction concepts by pushing and pulling the surface of such displays. We report a study with 24 participants that investigates the feasibility and limitations of interaction with 6 to 21 layers. We measured completion times and error rates for reaching and holding specific target layers and observed performed gestures. Our findings show that solution time increases with more layers while precision is maintained with a mean success rate of holding a layer of 70 %, even when using up to 21 layers. User experience measurements show that hedonic qualities of the interaction were rated higher than pragmatic qualities. Our investigation proves the general feasibility of using layer-based interaction with an elastic display and provides guidelines on the limitations.
研究可变形弹性显示层交互的可用性和用户体验
弹性显示器在其触觉交互空间中提供了信息层的自然堆叠。到目前为止,研究主要集中在技术问题和通过推拉这种显示器表面的交互概念上。我们报告了一项有24名参与者的研究,调查了6至21层相互作用的可行性和局限性。我们测量了到达和保持特定目标层的完成时间和错误率,并观察了所执行的手势。我们的研究结果表明,溶液时间随着层数的增加而增加,而精度保持在70%的平均成功率,即使使用多达21层。用户体验测量显示,交互的享乐性质量被评为高于实用性质量。我们的研究证明了使用基于层的交互与弹性显示的总体可行性,并提供了限制的指导方针。
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