Adaptive hand-tracked system for 3D authoring

A. Héloir, Fabrizio Nunnari, C. Kolski
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Abstract

We present the interaction design and the component architecture of an adaptive\authoring system based on a consumer-range 3D input device. We claim that this\system can help both novice and experienced users performing authoring tasks in\a 3D authoring environment. The system uses a keyboardless\self-adaptive interaction controller built upon a rule-based system that learns\and infers the user's behavior/condition on the fly according to her actions;\rearranging rules when necessary and suggesting breaks to avoid performance\drops caused by fatigue or the so-called gorilla-arm effect.
自适应手跟踪系统的3D创作
提出了一种基于消费类3D输入设备的自适应创作系统的交互设计和组件体系结构。我们声称这个系统可以帮助新手和有经验的用户在3D创作环境中执行创作任务。该系统使用无键盘自适应交互控制器,该控制器建立在一个基于规则的系统之上,该系统可以根据用户的动作学习和推断用户的行为/状况;在必要时重新安排规则,并建议休息,以避免因疲劳或所谓的大猩猩手臂效应而导致性能下降。
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