Modeling a 3-D non-rigid virtual object by motion capture and its appearance in the real space

D. Hirohashi, J. Tan, S. Ishikawa
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Abstract

A technique is described for creating a 3-D non-rigid virtual object and projecting it into real space. Real human walking motion is reconstructed employing a developed motion capture system and the obtained 3-D human model is projected into a real space through a see-through type head mounted display. The realized environment is referred to as a mixed reality space. The developed system not only provides smooth motion of the virtual human, but also solves the occlusion problem among the real objects in front of the observer and the projected virtual human. The performed experiment gives satisfactory results.
基于动作捕捉的三维非刚性虚拟物体建模及其在真实空间中的表现
描述了一种创建三维非刚性虚拟物体并将其投射到真实空间的技术。利用开发的运动捕捉系统重构真实的人体行走运动,并通过透视式头戴式显示器将得到的三维人体模型投影到真实空间中。实现的环境被称为混合现实空间。开发的系统不仅提供了虚拟人的平滑运动,而且解决了观察者面前的真实物体与投影的虚拟人之间的遮挡问题。实验结果令人满意。
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