Games-Based Requirements Engineering Training: An Initial Experience Report

J. Beatty, M. Alexander
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引用次数: 15

Abstract

The requirements engineering (RE) field recognizes that many practitioners need help attaining the complex set of skills required to perform quality RE work. RE training courses offer a range of opportunities to acquire those skills, however most courses follow a traditional lecture-based approach. Research from other fields has demonstrated that the use of games can be an effective tool to improve student learning. The goal of this paper is to report the authorspsila initial experiences with using games to enhance RE training. This paper introduces existing research on the use of games in training and explains how it was reviewed and applied to RE training. A case study describes the specific experiences with and examples of games created for a requirements visualization training course. Future work is suggested which builds upon these early experiences in using such games.
基于游戏的需求工程训练:初步经验报告
需求工程(RE)领域认识到,许多从业者需要获得执行高质量RE工作所需的复杂技能集的帮助。RE培训课程提供了一系列获得这些技能的机会,但大多数课程采用传统的以讲座为基础的方法。其他领域的研究表明,使用游戏可以是提高学生学习的有效工具。本文的目的是报告作者使用游戏来增强RE训练的初步经验。本文介绍了在训练中使用游戏的现有研究,并解释了如何对其进行审查并应用于RE训练。案例研究描述了为需求可视化培训课程创建的游戏的具体经验和示例。作者建议未来的工作是建立在这些早期游戏体验的基础上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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