Understanding user navigation in immersive experience: an information-theoretic analysis

Silvia Rossi, L. Toni
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引用次数: 12

Abstract

To cope with the large bandwidth and low-latency requirements, Virtual Reality (VR) systems are steering toward user-centric systems in which coding, streaming, and possibly rendering are personalized to the final user. The success of these user-centric VR systems mainly relies on the ability to anticipate viewers navigation. This has motivated a large attention in studying the prediction of user's movements in a VR experience. However, most of these work lack of a proper and exhaustive behavioural analysis in a VR scenario, leaving many key-behavioural questions unsolved and unexplored: Can some users be more predictable than others? Do users have their own way of navigating and how much is this affected by the video content features? Can we quantify the similarity of users navigation? Answering these questions is a crucial step toward the understanding of user's behaviour in VR; and it is the overall goal of this paper. By studying VR trajectories across different contents and through information-theoretic tools, we aim at characterizing navigation patterns both for each single viewer (profiling individually viewers - intra-user analysis) and for a multitude of viewers (identifying common patterns among viewers - inter-user analysis). For each of these proposed behavioural analyses, we describe the applied metrics and key observations that can be extrapolated.
理解沉浸式体验中的用户导航:一种信息理论分析
为了应对大带宽和低延迟需求,虚拟现实(VR)系统正在转向以用户为中心的系统,其中编码、流媒体和可能的渲染都是针对最终用户个性化的。这些以用户为中心的VR系统的成功主要依赖于预测观众导航的能力。这引起了人们对VR体验中用户动作预测研究的极大关注。然而,这些工作大多缺乏对VR场景的适当和详尽的行为分析,留下了许多关键的行为问题未得到解决和未被探索:是否有些用户比其他人更容易预测?用户是否有自己的导航方式?这在多大程度上受到视频内容特性的影响?我们能否量化用户导航的相似性?回答这些问题是理解用户在VR中的行为的关键一步;这也是本文的总体目标。通过研究不同内容的VR轨迹,并通过信息理论工具,我们的目标是为每个单个观众(分析单个观众-用户内部分析)和众多观众(识别观众之间的共同模式-用户内部分析)描述导航模式。对于这些建议的行为分析,我们描述了可以外推的应用指标和关键观察结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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