Critical Co-Reflection on Artifact Use

Anke Dittmar
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Abstract

ABSTRACT Current design approaches mainly focus on co-design activities for creating (novel) digital artifacts. Less attention is paid on implications of new technologies on people and their experiences. This paper proposes a conceptual framework aimed at describing and supporting systematic and sustained critical co-reflection on artifact use. It employs and expands ideas from design research and user-oriented design approaches to describe sources and nature of critical co-reflection and to discuss appropriate analytical lenses. Experience spaces are introduced as a complementary concept to design spaces. An experience space is a conceptual space emerging from the collaborative creation, manipulation, merging, and discarding of experience-related descriptions of technology appropriation. From a critical reflective perspective, designers not only care about rich design spaces with diverse design solutions but also about rich experience spaces displaying diverse appropriation processes and a broad spectrum of users’ perspectives on effects of artifact use.
对工件使用的批判性共同反思
当前的设计方法主要集中在创建(新颖的)数字工件的协同设计活动上。对新技术对人们及其经验的影响的关注较少。本文提出了一个概念性框架,旨在描述和支持对工件使用的系统和持续的批判性共同反思。它采用并扩展了设计研究和以用户为导向的设计方法的思想,以描述关键共同反射的来源和性质,并讨论适当的分析镜头。体验空间作为空间设计的补充概念被引入。体验空间是一种概念空间,它来自于对技术挪用的体验相关描述的协作创造、操纵、合并和丢弃。从批判性反思的角度来看,设计师不仅关心丰富的设计空间和不同的设计解决方案,还关心丰富的体验空间,展示不同的占用过程和用户对人工制品使用效果的广泛视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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