VisuaLeague: Visual Analytics of Multiple Games

A. Afonso, M. B. Carmo, Rafael Afonso
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引用次数: 2

Abstract

One of the most popular eSports (electronic sports) game types practiced is the Multiplayer Online Battle Arena (MOBA) genre, represented by one of the most popular competitive games, League of Legends (LoL). As in many traditional sports, to improve player and team performance, players and coaches analyze all the game events, such as, the positions and trajectories of the players, representing their movements, events and actions they performed during the game (spatial and temporal data). This paper presents VisuaLeague, a visualization tool for analysis of LoL matches for single player, teams, professional matches, and multiple games. The tool offers interaction with the visualizations, filtering and aggregation of data, and clustering to solve the common problems presented in analysis with voluminous amount of data, like cluttering and overlapping. We evaluated VisuaLeague through a user study covering the various types of analysis with two professional coaches. Results indicate that the tool was overall intuitive, useful, efficient and innovative and coaches show a particular interest in the analysis of professional training matches and multiple games as those provide visualizations that often lack in common tools, specially, regarding spatio-temporal data.
visualague:多款游戏的视觉分析
最受欢迎的电子竞技游戏类型之一是多人在线竞技游戏(MOBA)类型,以最受欢迎的竞技游戏之一《英雄联盟》(LoL)为代表。在许多传统运动中,为了提高球员和球队的表现,球员和教练分析所有的比赛事件,比如球员的位置和轨迹,代表他们在比赛中进行的动作、事件和动作(空间和时间数据)。本文介绍了visualague,这是一个可视化工具,用于分析LoL比赛的单人,团队,职业比赛和多场比赛。该工具提供了与可视化、数据过滤和聚合以及聚类的交互,以解决在分析大量数据时出现的常见问题,如杂乱和重叠。我们通过用户研究对visualague进行了评估,该研究涵盖了两名专业教练的各种分析。结果表明,该工具总体上直观、有用、高效和创新,教练对专业训练比赛和多场比赛的分析表现出特别的兴趣,因为这些工具提供了通常缺乏的可视化,特别是关于时空数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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