The effect of video game play on ophthalmic microsurgical simulator performance: a randomized controlled trial

S. Dryden, R. Gabbard, Fabliha Anbar, Shane Marsili, James Fleming, Brian Fowler
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Abstract

Objective: To examine the impact of real-time video game play on anterior segment ophthalmic microsurgical performance using a cataract surgical simulator (Eyesi). Methods: Medical students and ophthalmology residents at the University of Tennessee Health Science Center in Memphis, Tennessee, completed a questionnaire and baseline microsurgical evaluation using the capsulorhexis module on the surgical simulator. Participants were excluded if they had any previous intraocular surgical experience or extensive surgical simulator practice. Participants were randomized to group A (intervention) or group B (control). Group A completed as many levels of Tiltmasters as possible over a 30-min period, and group B was only allowed to watch the capsulorhexis demonstration video without any additional practice. After the 30-min time period elapsed, all participants performed the capsulorhexis module. Results: Of the 41 participants, regular video game players had greater baseline scores than non-players (P=0.003) on the capsulorhexis module. There was no significant difference in the final surgical performance between the control and intervention groups. However, the intervention group showed significantly more improvement in surgical performance than the control group (P=0.04). All participants demonstrated improvement in the final surgical performance regardless of whether they were in the control group or the intervention group. Conclusions: Regular video game play enhanced baseline microsurgical simulator performance. Both the control and intervention groups demonstrated improvement in final surgical simulator performance, indicating a warm-up effect. Participants in the intervention arm demonstrated significantly higher improvement than the control group, indicating skills transfer of the video game to surgical simulator performance after 30 min of intervention.
视频游戏对眼科显微外科手术模拟器性能的影响:一项随机对照试验
目的:探讨实时视频游戏对白内障手术模拟器(Eyesi)眼科前节显微手术性能的影响。方法:田纳西州孟菲斯市田纳西大学健康科学中心的医学生和眼科住院医师使用手术模拟器上的撕囊模块完成问卷调查和基线显微外科评估。如果参与者之前有任何眼内手术经验或广泛的手术模拟器实践,则排除。参与者被随机分为A组(干预组)或B组(对照组)。A组在30分钟内完成尽可能多的倾斜大师关卡,B组只允许观看撕囊演示视频,没有任何额外的练习。30分钟时间过去后,所有参与者进行撕囊模块。结果:在41名参与者中,经常玩电子游戏的人在撕囊模块上的基线得分高于非玩家(P=0.003)。对照组和干预组的最终手术表现无显著差异。干预组在手术表现上的改善明显高于对照组(P=0.04)。无论是对照组还是干预组,所有参与者的最终手术表现都有所改善。结论:经常玩电子游戏可以提高显微外科模拟器的基本性能。对照组和干预组均表现出最终手术模拟器性能的改善,表明热身效果。干预组的参与者表现出明显高于对照组的改善,这表明在30分钟的干预后,视频游戏的技能转移到手术模拟器的表现上。
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