Game-based Learning using Augmented Reality

Ooi Li Ying, I. Hipiny, Hamimah Ujir, S. S. Samson Juan
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引用次数: 5

Abstract

Game-based learning with Augmented Reality (AR) is fast gaining popularity as an educational tool for primary school students due to its proven effectiveness, particularly for lower age groups. The present ubiquity of smart devices also contributes to the rapid adoption of such technology in classrooms. The gamification element and instantaneous feedback are vital to gain and maintain younger students’ focus and interest. This study investigates the effects of using such tool on students’ learning of the Solar system; a topic that is part of the Malaysian upper primary school’s Science syllabus. The study was conducted remotely involving 20 respondents from various public primary schools in Malaysia. Pre-test and post-test results are presented in this paper. The result validates the effectiveness of the developed game-based learning app, i.e., SoLAR Kid, in improving students’ understanding of the topic. From our experiment, we observed a clear mean difference between pre-test and post-test scores.
使用增强现实的基于游戏的学习
基于游戏的增强现实(AR)学习作为小学生的一种教育工具,由于其已被证明的有效性,特别是对于较低年龄群体,正迅速受到欢迎。目前无处不在的智能设备也有助于这种技术在课堂上的迅速采用。游戏化元素和即时反馈对于获得和保持年轻学生的注意力和兴趣至关重要。本研究考察了使用该工具对学生学习太阳系的影响;这是马来西亚小学高年级科学课程大纲的一部分。这项研究是远程进行的,涉及来自马来西亚不同公立小学的20名受访者。本文给出了前测和后测结果。这一结果验证了开发的基于游戏的学习应用程序SoLAR Kid在提高学生对主题的理解方面的有效性。从我们的实验中,我们观察到测试前和测试后的分数有明显的平均差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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