How much delay is there really in current games?

K. Raaen, Andreas Petlund
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引用次数: 28

Abstract

All computer games present some delay between human input and results being displayed on the screen, even when no networking is involved. A well-balanced discussion of delay-tolerance levels in computer games requires an understanding of how much delay is added locally, as well as in the network. This demonstration uses a typical gaming setup wired to an oscilloscope to show how long the total, local delay is. Participants may also bring their own computers and games so they can measure delays in the games or other software. Results show that local delays constitute such a large share of the total delay that that it should be considered when studying the effects of delay in games, often far exceeding the network delay evaluated.
现在的游戏到底有多少延迟?
所有的电脑游戏在人类输入和结果显示在屏幕上之间都会有一些延迟,即使没有网络连接。关于电脑游戏中延迟容忍水平的平衡讨论需要理解本地和网络中添加了多少延迟。本演示使用连接到示波器的典型游戏设置来显示总本地延迟的时间。参与者也可以携带自己的电脑和游戏,这样他们就可以测量游戏或其他软件的延迟。结果表明,局部延迟在总延迟中所占的比例非常大,以至于在研究游戏延迟的影响时应该考虑到这一点,通常远远超过所评估的网络延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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