Utilizing Digital Educational Games to Enhance Adult Learning

Leslie A. Cordie, Xi Lin, N. Whitton
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引用次数: 5

Abstract

As adult educators, we strive to facilitate learning using a variety of teaching strategies that engage learners. Learning by doing is a powerful method that combines both application and practice to address the needs and motivations of adult learners. Digital educational games provide one type of an engaging instructional strategy for adult learners that can be delivered in both synchronous and asynchronous learning environments. Digital educational games are not something new, however, as they were developed soon after the first computer games (Wolfe & Crookall, 1998). Additionally, game-based educating has been used in many adult learning contexts, including the corporate environment to train staff in financial and economic skills, and in the military system for combat and strategy training (Whitton & Hollins, 2008). Despite these successful applications, there is a lack of recognition of digital educational games as a significant instructional method for the adult learner (Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012; Gros, 2007). In this chapter, we review the research literature on adult learning via games in terms of learner motivation and engagement, specifically focusing on adult learning in the online environment. We will define key terms and essential characteristics of educational games, share best practices for developing and designing engaging educational games as an instructional strategy, and discuss the types of learning outcomes that can be achieved through the use of effective educational games, concentrating on adult learners in the online environment.
利用数位教育游戏促进成人学习
作为成人教育工作者,我们努力使用各种教学策略来促进学习者的学习。边做边学是一种强大的方法,它结合了应用和实践,以满足成人学习者的需求和动机。数字教育游戏为成人学习者提供了一种引人入胜的教学策略,可以在同步和异步学习环境中进行。然而,数字教育游戏并不是什么新鲜事物,因为它们是在第一款电脑游戏出现后不久才出现的。此外,基于游戏的教育已被用于许多成人学习环境中,包括用于培训员工金融和经济技能的企业环境,以及用于战斗和战略培训的军事系统(Whitton & Hollins, 2008)。尽管有这些成功的应用,但对于成人学习者来说,数字教育游戏作为一种重要的教学方法仍然缺乏认可(Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012;格罗斯,2007)。在本章中,我们从学习者动机和参与的角度回顾了成人通过游戏学习的研究文献,特别关注在线环境下的成人学习。我们将定义教育游戏的关键术语和基本特征,分享开发和设计引人入胜的教育游戏作为一种教学策略的最佳实践,并讨论通过使用有效的教育游戏可以实现的学习成果类型,重点关注在线环境中的成人学习者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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