An open architecture for comic actor animation

Knut Manske, M. Mühlhäuser
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引用次数: 7

Abstract

The multimedia rapture has held out hopes for advancements in user-centric computing. At the same time, however, there is a move towards autonomous software (cf. intelligent filters, mobile and distributed agents, etc.), leaving users with an uncomfortable lack of knowledge about and control over ?what these components are doing behind their backs?. Visualization of both autonomous agent action and user-agent interaction becomes a crucial issue if these conflicting trends are to be harmonized. We present a system service for comic actor animation, which can be used as a representation of agents of all kinds. A second use case is for rapid authoring of animations which augment multimedia presentations or off-the-shelf software. Our focus is on the reuse of the necessary artwork, using a modular and flexible building-block approach. As a preliminary step, this approach requires a set of elementary animation sequences to be created by a professional graphic artist,once per character. These sequences can be repeatedly combined in custom animated cartoons by easy-to-use commands at runtime. Our Comic Actor Editor Engine CAeditEngine uses a sophisticated approach for combining the elementary building blocks to form complete animations. Our Comic Actor Playing Engine CAplayEngine uses a digital chroma keying technique in combination with layering to display the animations on top of any graphical user interface and any interactive software. The system runs under MS Windows NT, a first version was used in a public interactive exhibit of multimedia and animation techniques and showed excellent performance.
一个用于喜剧演员动画的开放架构
多媒体的狂热给以用户为中心的计算带来了进步的希望。然而,与此同时,自动化软件(如智能过滤器、移动和分布式代理等)的趋势正在发展,这使得用户对这些组件在他们背后所做的事情缺乏了解和控制,这让他们感到不舒服。如果要协调这些相互冲突的趋势,自治代理行为和用户代理交互的可视化成为一个关键问题。我们提出了一个用于喜剧演员动画的系统服务,它可以用作各种代理的表示。第二个用例是快速创作动画,以增强多媒体演示或现成的软件。我们的重点是重用必要的艺术品,使用模块化和灵活的构建块方法。作为初步步骤,这种方法需要一组基本的动画序列,由专业的图形艺术家创建,每字符一次。这些序列可以在运行时通过易于使用的命令在自定义动画中反复组合。我们的漫画演员编辑引擎CAeditEngine使用一种复杂的方法来组合基本的构建块来形成完整的动画。我们的漫画演员播放引擎CAplayEngine使用数字色度键控技术与分层相结合,在任何图形用户界面和任何交互式软件的顶部显示动画。该系统在微软Windows NT下运行,其第一版曾用于多媒体及动画技术的公开互动展览,表现优异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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