Analyzing the Evolution of Social Exchange Strategies in Social Preference-Based MAS through an Evolutionary Spatial Approach of the Ultimatum Game

L. F. K. Macedo, G. Dimuro, M. Aguiar, A. Costa, V. Mattos, H. Coelho
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引用次数: 12

Abstract

This paper presents a multiagent-based approach of an evolutionary and spatial version of the Ultimatum Game interpreted as Game of Social Exchange Processes, where the agents organized in a complex network evolve their exchange strategies considering their possibly different social preferences. We analyze the possibility of the emergence of the equilibrium/fairness behavior when the agents, trying to maximize their social preference-based utility functions, increase the number of successful interactions. We consider an incomplete information game, since the agents do not have information about the other agents' exchange strategies. For the strategy learning process, a genetic algorithm is used, where the agents aiming at the self-regulation of the exchanges allowed by the game, balance individual and collective goals expressed by their social preferences. We also analyze a second type of scenario, considering an influence politics, when the average of the offer and reserve values of all agents adopting the same social preference form becomes public in a single simulation step, and the agents of the same network, have been influenced by that, imitate those values. At the same time, the network topology is modified, representing some kind of mobility, in order to analyze if the results are dependent on the neighborhood. The model was implemented in Net Logo.
基于最后通牒博弈的空间演化方法分析基于社会偏好的MAS社会交换策略演化
本文提出了一种基于多智能体的方法,将最后通牒博弈的进化和空间版本解释为社会交换过程的博弈,其中组织在复杂网络中的智能体考虑到他们可能不同的社会偏好而进化他们的交换策略。我们分析了当主体试图最大化其基于社会偏好的效用函数时,增加成功交互次数时,均衡/公平行为出现的可能性。我们考虑一个不完全信息博弈,因为代理不知道其他代理的交换策略。策略学习过程采用遗传算法,agent以博弈允许的交换自我调节为目标,平衡个体和集体的社会偏好所表达的目标。我们还分析了第二种类型的场景,考虑影响政治,当所有采用相同社会偏好形式的代理的报价和储备值的平均值在单个模拟步骤中变得公开,并且同一网络的代理受其影响,模仿这些值。同时,对网络拓扑进行修改,表示某种移动性,以便分析结果是否依赖于邻域。该模型在Net Logo中实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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