Improving Players' Profiles Clustering from Game Data Through Feature Extraction

Luiz A. L. Rodrigues, J. Brancher
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引用次数: 10

Abstract

The study of players profiles is an emerging area which commonly uses demographic characteristics as determinant features. However, there is the need for a deeper understanding that these characteristics alone do not provide. Another problem is the use of predefined profiles that might be oversimplified or too embracing. This paper investigates players profiles based on their gameplay data, besides demographics, using an educational math game as a testbed. Thus, problems such as noise, mixed data types and high dimensionality must be tackled. To this end, we investigated two feature extraction methods to mitigate these difficulties, Principal Component Analysis (PCA) and Features Agglomeration (FA). Then, two unsupervised learning algorithms were used to find the profiles in our experiments, showing that both PCA and FA improved clustering performance, wherein the best results indicated four profiles: advanced, skilled, beginners and intermediated. Our findings provide game designers with insights about playing styles, can be used to adapt the game in real-time and to assess how distinct players profiles perform in the educational subject, as well as their playing performance.
通过特征提取改进游戏数据中的玩家资料聚类
玩家资料研究是一个新兴领域,通常使用人口统计学特征作为决定性特征。然而,需要更深入地了解这些特性本身并不能提供什么。另一个问题是使用预定义的概要文件,这些概要文件可能过于简化或过于宽泛。本文基于玩家的游戏玩法数据(游戏邦注:除了人口统计数据)调查了玩家的个人资料,并使用了一款教育数学游戏作为测试平台。因此,必须解决噪声、混合数据类型和高维等问题。为此,我们研究了两种特征提取方法:主成分分析(PCA)和特征聚类(FA)来缓解这些困难。然后,在我们的实验中使用两种无监督学习算法来寻找profile,结果表明PCA和FA都提高了聚类性能,其中最好的结果显示了四个profile:高级,熟练,初学者和中级。我们的发现为游戏设计师提供了关于游戏风格的见解,可以用于实时调整游戏,并评估不同玩家在教育主题中的表现,以及他们的游戏表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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