Wavelet-Based Surface Texture Image Compression and Construction

Rongyi He, Muwei Jian
{"title":"Wavelet-Based Surface Texture Image Compression and Construction","authors":"Rongyi He, Muwei Jian","doi":"10.1109/ITAPP.2010.5566644","DOIUrl":null,"url":null,"abstract":"the three-dimensional surface texture can display the texture information varying with scene illumination and the view angles; therefore it is widely used in virtual reality and computer games. The 3D Texture is an important sub-area within the image processing. In this paper, we first introduced the wavelet analysis, and then we proposed our methods based on the wavelet analysis and extended it into 3D surface textures compression and construction. The experimental results demonstrate that the method is effective.","PeriodicalId":116013,"journal":{"name":"2010 International Conference on Internet Technology and Applications","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Conference on Internet Technology and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITAPP.2010.5566644","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

the three-dimensional surface texture can display the texture information varying with scene illumination and the view angles; therefore it is widely used in virtual reality and computer games. The 3D Texture is an important sub-area within the image processing. In this paper, we first introduced the wavelet analysis, and then we proposed our methods based on the wavelet analysis and extended it into 3D surface textures compression and construction. The experimental results demonstrate that the method is effective.
基于小波的表面纹理图像压缩与构造
三维表面纹理可以显示随场景光照和视角变化的纹理信息;因此它被广泛应用于虚拟现实和电脑游戏中。三维纹理是图像处理中一个重要的子领域。本文首先介绍了小波分析,然后提出了基于小波分析的方法,并将其扩展到三维表面纹理的压缩和构造中。实验结果表明,该方法是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信