New Algorithms for Computer Graphics

M. Overmars
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引用次数: 1

Abstract

1. Introduction The area of computational geometry deals with the study of algorithms for problems concerning geometric objects like e.g. lines, polygons, circles, etc. in the plane and in higher dimensional space. Since its introduction in 1976 by Shamos the field has developed rapidly and nowadays there are even special conferences and journals devoted to the topic. A list of publications by Edelsbrunner and van Leeuwen [6J collected in 1982 already contained over 650 papers. And this number has rapidly increased since then. Clearly, a large number of problems in computer graphics deals with geometric objects as well. Examples are hidden line elimination, windowing prob­ lems, intersection problems, etc. Hence, computer graphics can benefit from the techniques developed in computational geometry. In computational geometry many new sophisticated data structures and algo­
计算机图形学的新算法
1. 计算几何的领域涉及在平面和高维空间中求解几何对象(如直线、多边形、圆等)问题的算法研究。自从Shamos在1976年引入该领域以来,该领域发展迅速,现在甚至有专门的会议和期刊致力于该主题。1982年收集的Edelsbrunner和van Leeuwen的出版物清单已经包含了650多篇论文。从那以后,这个数字迅速增加。显然,计算机图形学中的大量问题也涉及几何对象。例子包括隐线消除、窗口问题、交叉问题等。因此,计算机图形学可以从计算几何中发展的技术中获益。在计算几何中出现了许多新的复杂的数据结构和算法
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