Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom

Marco Scirea, A. Valente
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引用次数: 3

Abstract

Boardgames exist that explicitly address Computational Thinking (CT for short) concepts and practices. Some are actual games, while others are more akin to gamified learning activities. And since CT has been formalized only recently, many existing boardgames unknowingly might support aspects of CT. To help educators and game practitioners navigate this complex landscape, we analyze a selected sample of analog games, and propose to categorize their features with respect to CT concepts and practices. The main contribution of this paper is a novel way to identify potential CT-relevant games, that leverages on the authors’ experience with digital and analog games, playful and game-based learning. Although limited, this approach appears promising and practical for CT teachers and game designers interested in adapting existing games to the classroom or developing better CT-supporting boardgames.
桌游与计算思维:如何在课堂上识别有潜力支持CT的游戏
桌面游戏明确地解决了计算思维(computer Thinking,简称CT)的概念和实践。有些是真正的游戏,而有些则更类似于游戏化的学习活动。由于CT是最近才正式形成的,许多现有的桌面游戏可能会在不知不觉中支持CT的某些方面。为了帮助教育工作者和游戏从业者应对这一复杂的局面,我们分析了模拟游戏的选定样本,并建议根据CT概念和实践对其特征进行分类。本文的主要贡献是利用作者在数字和模拟游戏、有趣和基于游戏的学习方面的经验,提出了一种识别潜在ct相关游戏的新方法。虽然这种方法有局限性,但对于有兴趣将现有游戏适应课堂或开发更好的支持CT的桌面游戏的CT教师和游戏设计师来说,这种方法似乎很有希望和实用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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