NIME Prototyping in Teams: A Participatory Approach to Teaching Physical Computing

Anna Xambó, Sigurd Saue, A. Jensenius, R. Støckert, Øyvind Brandtsegg
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引用次数: 9

Abstract

In this paper, we present a workshop of physical computing applied to NIME design based on science, technology, engineering, arts, and mathematics (STEAM) education. The workshop is designed for master students with multidisciplinary backgrounds. They are encouraged to work in teams from two university campuses remotely connected through a portal space. The components of the workshop are prototyping, music improvisation and reflective practice. We report the results of this course, which show a positive impact on the students’ confidence in prototyping and intention to continue in STEM fields. We also present the challenges and lessons learned on how to improve the teaching of hybrid technologies and programming skills in an interdisciplinary context across two locations, with the aim of satisfying both beginners and experts. We conclude with a broader discussion on how these new pedagogical perspectives can improve NIME-related courses.
团队中的NIME原型:物理计算教学的参与式方法
在本文中,我们提出了一个基于科学、技术、工程、艺术和数学(STEAM)教育的物理计算应用于NIME设计的研讨会。本工作坊专为具有多学科背景的硕士生而设。鼓励他们在两个大学校园的团队中工作,通过门户空间远程连接。工作坊的组成部分包括原型设计、音乐即兴创作和反思实践。我们报告了这门课程的结果,这对学生对原型设计的信心和继续在STEM领域学习的意愿产生了积极的影响。我们还介绍了如何在跨地区的跨学科背景下改进混合技术和编程技能的教学所面临的挑战和经验教训,目的是让初学者和专家都满意。最后,我们更广泛地讨论了这些新的教学视角如何改进与自我管理相关的课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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