Classroom Attention Restoration Using Computer Game Rewarding Mechanism

Sheng Xiao, Wenlong Liang, Yishan Tang
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引用次数: 12

Abstract

The loss of students' attention is a universal problem in classroom teaching. Especially in the digital era, students may quickly shift their attention from the class to other distractions such as smartphones and laptops. In this paper, we analyze the psychological causes of the attention loss problem and explore a new approach to restore students' attention level in classroom teaching. We borrow the attention locking mechanism from computer games and design a timely rewarding system to stimulate the students in class. When the students are repetitively stimulated by the lecturer, their attention would be tied to what the lecturer present in the class. We build an experimental system using wechat mini program technology. During a class, the students are asked to use their smartphones to scan QR codes appearing on the projector screen from time to time. Each scan will reward students with a fraction of the class participation points and lead the students into a preset teaching scenario such as attendance checking, random questioning, and quiz. Just like the ladder ranking system widely used in online computer games, students can see their ranking of accumulated participation points after class as a long term stimuli for study. We tested the proposed teaching approach in two courses with relatively large number of students. The experiment results show that both the student attendance and their attention level remain high for the entire semester.
利用电脑游戏奖励机制恢复课堂注意力
学生注意力不集中是课堂教学中普遍存在的问题。尤其是在数字时代,学生们可能会很快将注意力从课堂转移到其他分心的东西上,比如智能手机和笔记本电脑。本文分析了课堂教学中注意力缺失的心理原因,探讨了课堂教学中恢复学生注意力的新途径。我们借鉴了电脑游戏中的注意力锁定机制,设计了一个及时的奖励机制来激励学生。当学生反复受到讲师的刺激时,他们的注意力就会被讲师在课堂上所呈现的内容所吸引。我们利用微信小程序技术搭建了一个实验系统。在课堂上,学生们被要求用智能手机扫描投影仪屏幕上不时出现的二维码。每次扫描都会奖励学生课堂参与分数的一部分,并引导学生进入预设的教学场景,如考勤,随机提问和测验。就像在网络游戏中广泛使用的天梯排名系统一样,学生可以把他们在课后的累计参与积分排名作为长期的学习刺激。我们在两门学生人数较多的课程中对所提出的教学方法进行了测试。实验结果表明,学生的出勤率和注意力水平在整个学期都保持在较高水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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