{"title":"Implementation of speech recognition algorithm for a 32-bit CPU-based portable device","authors":"Suhong Ryu, Y. Lee, Wonyong Sung","doi":"10.1109/ICCE.2002.1014011","DOIUrl":null,"url":null,"abstract":"We have implemented a connected word speech recognition algorithm for a handheld educational device, SpeakingPartner. This system is based on a low-cost 32-bit CPU, and equips a graphic LCD for animation, 8 Mbyte of DRAM and 32 MB of NAND flash memory. Several previously known software optimization algorithms, such as fixed-point conversion, loop fusion, loop unrolling, and circular addressing, as well as efficient log-likelihood computation and partial backtracking methods are applied. The implementation results show that the peak computation requirement for a real-time implementation is reduced to about 8 MIPS, which translates that a 60 MHz 32-bit CPU based system can perform the speech recognition while playing animation in a multi-tasking mode.","PeriodicalId":168349,"journal":{"name":"2002 Digest of Technical Papers. International Conference on Consumer Electronics (IEEE Cat. No.02CH37300)","volume":"136 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2002 Digest of Technical Papers. International Conference on Consumer Electronics (IEEE Cat. No.02CH37300)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE.2002.1014011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We have implemented a connected word speech recognition algorithm for a handheld educational device, SpeakingPartner. This system is based on a low-cost 32-bit CPU, and equips a graphic LCD for animation, 8 Mbyte of DRAM and 32 MB of NAND flash memory. Several previously known software optimization algorithms, such as fixed-point conversion, loop fusion, loop unrolling, and circular addressing, as well as efficient log-likelihood computation and partial backtracking methods are applied. The implementation results show that the peak computation requirement for a real-time implementation is reduced to about 8 MIPS, which translates that a 60 MHz 32-bit CPU based system can perform the speech recognition while playing animation in a multi-tasking mode.