Gamification and Basic Human Needs in Information Technology Design: A Literature Analysis

Jian Tang, Ping Zhang
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引用次数: 3

Abstract

Gamification is a promising approach to enhance user experience in many contexts. Taking a motivational perspective and using the motivational affordances theory as a guiding framework, this paper presents a literature analysis of 60 journal articles that study motivational influences of gamification in information technology design. Our results reveal that four types of game design features and eight basic human needs are studied in this pool of literature. Correspondence analysis indicates some interesting associations between game design features and basic human needs. We discuss the findings and suggest potential directions for future investigations.
信息技术设计中的游戏化与人的基本需求:文献分析
在许多情况下,游戏化是一种很有前景的增强用户体验的方法。本文从动机视角出发,以动机启示理论为指导框架,对60篇研究游戏化对信息技术设计动机影响的期刊论文进行了文献分析。我们的研究结果显示,在这些文献中,我们研究了四种类型的游戏设计功能和八种基本的人类需求。对应分析表明,游戏设计功能与人类基本需求之间存在一些有趣的联系。我们讨论了这些发现,并提出了未来研究的潜在方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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