Toward Mobile 3D Vision

Huanle Zhang, Bo Han, P. Mohapatra
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引用次数: 4

Abstract

In the past few years, the computer vision community has developed numerous novel technologies of 3D vision (e.g., 3D object detection and classification and 3D scene segmentation). In this work, we explore the opportunities brought by these innovations for enabling real-time 3D vision on mobile devices. Mobile 3D vision finds various use cases for emerging applications such as autonomous driving, drone navigation, and augmented reality (AR). The key differences between 3D vision and 2D vision mainly stem from the input data format (i.e., point clouds or 3D meshes vs. 2D images). Hence, the key challenge of 3D vision is that it is could be more computation intensive and memory hungry than 2D vision, due to the additional dimension of input data. For example, our preliminary measurement study of several state-of-the-art machine learning models for 3D vision shows that none of them can execute faster than one frame per second on smartphones. Motivated by these challenges, we present in this position paper a research agenda on offering systems support for real-time mobile 3D vision, focusing on improving its computation efficiency and memory utilization.
走向移动3D视觉
在过去的几年中,计算机视觉界开发了许多3D视觉的新技术(如3D物体检测和分类以及3D场景分割)。在这项工作中,我们探索了这些创新为在移动设备上实现实时3D视觉带来的机会。移动3D视觉为自动驾驶、无人机导航和增强现实(AR)等新兴应用找到了各种用例。3D视觉和2D视觉之间的关键区别主要源于输入数据格式(即点云或3D网格与2D图像)。因此,3D视觉的关键挑战是,由于输入数据的额外维度,它可能比2D视觉更具计算密集型和内存消耗。例如,我们对几种最先进的3D视觉机器学习模型的初步测量研究表明,它们在智能手机上的执行速度都不能超过每秒一帧。在这些挑战的激励下,我们在这篇论文中提出了一个研究议程,为实时移动3D视觉提供系统支持,重点是提高其计算效率和内存利用率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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