K. H. Kim, Tianran Zhou, Kyu-Sik Park, Seok-Pil Lee, Tae-Beom Lim, Kyoungro Yoon, Doohyun Kim
{"title":"Structuring of an Adaptive Multi-channel Audio-Play System Based on the TMO Scheme","authors":"K. H. Kim, Tianran Zhou, Kyu-Sik Park, Seok-Pil Lee, Tae-Beom Lim, Kyoungro Yoon, Doohyun Kim","doi":"10.1109/ISORCW.2010.35","DOIUrl":null,"url":null,"abstract":"This paper presents a modular and easily analyzable design of a flexible sound rendering system called the Adaptive Multi-channel Audio-play System (AMAS). This case-study is a follow-on of the earlier study on the effectiveness of the TMO scheme as an approach for easily analyzable efficient design of a major class of real-time distributed multimedia computing applications. AMAS is an extension of the earlier developed distributed sound system. In AMAS a set of player nodes which are single-board computers equipped with speakers and micro-phones are connected via Ethernet to a controller node equipped with audio file storage and user interfaces. Multi-channel music is played in manners adaptive to the locations of the speakers and the listener. In addition, AMAS possesses the mechanisms for creating the effects of specified sound-generator objects (SGOs), e.g., musical instruments, positioned differently from the positioning that existed at the time of original recording. The TMO-based design and implementation approaches effective for realization of high-quality AMAS are presented. Some experimental evaluation results are also presented.","PeriodicalId":174806,"journal":{"name":"2010 13th IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing Workshops","volume":"101 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 13th IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISORCW.2010.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents a modular and easily analyzable design of a flexible sound rendering system called the Adaptive Multi-channel Audio-play System (AMAS). This case-study is a follow-on of the earlier study on the effectiveness of the TMO scheme as an approach for easily analyzable efficient design of a major class of real-time distributed multimedia computing applications. AMAS is an extension of the earlier developed distributed sound system. In AMAS a set of player nodes which are single-board computers equipped with speakers and micro-phones are connected via Ethernet to a controller node equipped with audio file storage and user interfaces. Multi-channel music is played in manners adaptive to the locations of the speakers and the listener. In addition, AMAS possesses the mechanisms for creating the effects of specified sound-generator objects (SGOs), e.g., musical instruments, positioned differently from the positioning that existed at the time of original recording. The TMO-based design and implementation approaches effective for realization of high-quality AMAS are presented. Some experimental evaluation results are also presented.