Effective Orbital Mechanics Knowledge Training Using Game Mechanics

S. Oberdörfer, Marc Erich Latoschik
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引用次数: 2

Abstract

Computer games consist of game mechanics (GMs) that encode a game's rules, principles and overall knowledge thus structuring the gameplay. These knowledge rules can also consist of information relevant to a specific learning content. This knowledge then is required and trained by periodically executing the GMs during the gameplay. Simultaneously, GMs demonstrate the encoded knowledge in an audiovisual way. Hence, GMs create learning affordances for the learning content thus requiring its application and informing about the underlying principles. However, it is still unclear how knowledge can directly be encoded and trained using GMs. Therefore, this paper analyzes the GMs used in the computer game Kerbal Space Program (KSP) to identify the encoded knowledge and to predict their training effects. Also, we report the results of a study testing the training effects of KSP when played as a regular game and when used as a specific training environment. The results indicate a highly motivating and effective knowledge training using the identified GMs.
利用游戏机制进行有效的轨道力学知识培训
电脑游戏由游戏机制(GMs)组成,游戏机制编码游戏规则、原则和整体知识,从而构建游戏玩法。这些知识规则也可以由与特定学习内容相关的信息组成。在游戏过程中,玩家需要周期性地执行gm来训练这种知识。同时,gm以视听的方式展示编码的知识。因此,gm为学习内容创建学习支持,从而要求其应用并告知其基本原则。然而,目前尚不清楚如何使用gm直接对知识进行编码和训练。因此,本文分析了计算机游戏《语言空间计划》(KSP)中使用的gm来识别编码知识并预测其训练效果。此外,我们报告了一项研究的结果,测试了KSP在常规游戏和特定训练环境下的训练效果。结果表明,利用识别的gm进行了高度激励和有效的知识培训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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