Computational geometric methods in volumetric intersection for 3D reconstruction

P. Srinivasan, P. Liang, S. Hackwood
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引用次数: 60

Abstract

The authors presents an approach to the generation of 3D models of arbitrarily shaped physical objects. These models can be used for purposes of manipulation as well as such tasks as collision avoidance and workspace mapping. The technique utilizes a set of images taken from known view positions, from which the silhouettes of the objects are extracted. These silhouettes (occluding contours) are then projected along the view vector to form 3D conics. Mutual intersection of the set of conics formed from the images generates an approximate model of the object. The techniques used to intersect the conics draw on algorithms used in computational geometry. The model becomes more refined as more images are used. The objects are modeled by contours on successive parallel planes. The contour model supports the ability to generate the surface of the object by tessellation.<>
体交三维重建的计算几何方法
作者提出了一种生成任意形状物体三维模型的方法。这些模型既可以用于操作,也可以用于避免碰撞和工作空间映射等任务。该技术利用一组从已知视图位置拍摄的图像,从中提取物体的轮廓。这些轮廓(遮挡轮廓)然后沿着视图向量投影,形成3D圆锥。由图像形成的一组圆锥曲线的相互交点生成对象的近似模型。使圆锥曲线相交的技术借鉴了计算几何中的算法。随着使用的图像越来越多,模型变得越来越精细。这些物体是用连续平行平面上的等高线来建模的。轮廓模型支持通过镶嵌生成物体表面的能力。
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