Stateless Puzzles for Real Time Online Fraud Preemption

Mizanur Rahman, Ruben Recabarren, Bogdan Carbunar, Dongwon Lee
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引用次数: 3

Abstract

The profitability of fraud in online systems such as app markets and social networks marks the failure of existing defense mechanisms. In this paper, we propose FraudSys, a real-time fraud preemption approach that imposes Bitcoin-inspired computational puzzles on the devices that post online system activities, such as reviews and likes. We introduce and leverage several novel concepts that include (i) stateless, verifiable computational puzzles, that impose minimal performance overhead, but enable the efficient verification of their authenticity, (ii) a real-time, graph based solution to assign fraud scores to user activities, and (iii) mechanisms to dynamically adjust puzzle difficulty levels based on fraud scores and the computational capabilities of devices. FraudSys does not alter the experience of users in online systems, but delays fraudulent actions and consumes significant computational resources of the fraudsters. Using real datasets from Google Play and Facebook, we demonstrate the feasibility of FraudSys by showing that the devices of honest users are minimally impacted, while fraudster controlled devices receive daily computational penalties of up to 3,079 hours. In addition, we show that with FraudSys, fraud does not pay off, as a user equipped with mining hardware (e.g., AntMiner S7) will earn less than half through fraud than from honest Bitcoin mining.
实时在线欺诈抢占的无状态谜题
在应用程序市场和社交网络等在线系统中,欺诈行为的盈利能力标志着现有防御机制的失败。在本文中,我们提出了FraudSys,这是一种实时欺诈抢占方法,它将比特币启发的计算谜题强加于发布在线系统活动(如评论和点赞)的设备上。我们引入并利用了几个新颖的概念,包括(i)无状态、可验证的计算谜题,它带来最小的性能开销,但能够有效地验证其真实性,(ii)一个实时的、基于图形的解决方案,为用户活动分配欺诈分数,以及(iii)基于欺诈分数和设备计算能力动态调整谜题难度水平的机制。欺诈系统不会改变用户在在线系统中的体验,但会延迟欺诈行为,并消耗欺诈者大量的计算资源。使用来自Google Play和Facebook的真实数据集,我们通过显示诚实用户的设备受到的影响最小来证明FraudSys的可行性,而欺诈者控制的设备每天受到高达3,079小时的计算处罚。此外,我们表明,使用FraudSys,欺诈不会得到回报,因为配备了挖矿硬件(例如AntMiner S7)的用户通过欺诈获得的收入不到诚实比特币挖矿的一半。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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