Shaping Feedback Data in Recommender Systems with Interventions Based on Information Foraging Theory

Tobias Schnabel, Paul N. Bennett, T. Joachims
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引用次数: 13

Abstract

Recommender systems rely heavily on the predictive accuracy of the learning algorithm. Most work on improving accuracy has focused on the learning algorithm itself. We argue that this algorithmic focus is myopic. In particular, since learning algorithms generally improve with more and better data, we propose shaping the feedback generation process as an alternate and complementary route to improving accuracy. To this effect, we explore how changes to the user interface can impact the quality and quantity of feedback data -- and therefore the learning accuracy. Motivated by information foraging theory, we study how feedback quality and quantity are influenced by interface design choices along two axes: information scent and information access cost. We present a user study of these interface factors for the common task of picking a movie to watch, showing that these factors can effectively shape and improve the implicit feedback data that is generated while maintaining the user experience.
基于信息觅食理论的干预推荐系统反馈数据塑造
推荐系统很大程度上依赖于学习算法的预测准确性。大多数提高准确率的工作都集中在学习算法本身。我们认为这种算法关注是短视的。特别是,由于学习算法通常会随着更多更好的数据而改进,我们建议将反馈生成过程作为提高准确性的替代和补充途径。为此,我们探讨了用户界面的变化如何影响反馈数据的质量和数量,从而影响学习的准确性。基于信息觅食理论,从信息气味和信息获取成本两个角度研究了界面设计选择对反馈质量和数量的影响。我们对这些界面因素进行了用户研究,以选择要观看的电影,表明这些因素可以有效地塑造和改进在保持用户体验的同时生成的隐式反馈数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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