Improving Interactive Instruction: Faculty Engagement Requires Starting Small and Telling All

Bailey Kacsmar
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Abstract

Interactive instruction, such as student-centered learning or active learning, is known to benefit student success as well as diversity in computer science. However, there is a persistent and substantial dissonance between research and practice of computer science education techniques. Current research on computer science education, while extensive, sees limited adoption beyond the original researchers. The developed educational technologies can lack sufficient detail for replication or be too specific and require extensive reworking to be employable by other instructors. Furthermore, instructors face barriers to adopting interactive techniques within their classroom due to student reception, resources, and awareness. We argue that the advancement of computer science education, in terms of propagation and sustainability of student-centered teaching, requires guided approaches for incremental instructional changes as opposed to revolutionary pedagogy. This requires the prioritization of lightweight techniques that can fit within existing lecture formats to enable instructors to overcome barriers hindering the adoption of interactive techniques. Furthermore, such techniques and innovations must be documented in the form of computing education research artifacts, building upon the practices of software artifacts.
改进互动式教学:教师参与要求从小处着手,告诉所有人
交互式教学,如以学生为中心的学习或主动学习,众所周知有利于学生的成功以及计算机科学的多样性。然而,在计算机科学教育技术的研究和实践之间存在着持续和实质性的不协调。目前对计算机科学教育的研究虽然广泛,但在原始研究人员之外的采用有限。已开发的教育技术可能缺乏足够的细节来复制,或者过于具体,需要大量的重新设计,以供其他教师使用。此外,由于学生的接待、资源和意识,教师在课堂上采用互动技术时面临障碍。我们认为,就以学生为中心的教学的传播和可持续性而言,计算机科学教育的进步需要指导方法来实现渐进式教学变化,而不是革命性的教学法。这就需要优先考虑能够适应现有讲座格式的轻量级技术,以使教师能够克服阻碍采用交互式技术的障碍。此外,这样的技术和创新必须以计算教育研究工件的形式记录下来,建立在软件工件的实践之上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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