A Framework for Decentralized Private Random State Generation and Maintenance for Multiplayer Gaming Over Blockchain

R. Harkanson, Carter Chiu, Yoohwan Kim, Ju-Yeon Jo
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Abstract

The transparency and immutability properties offered by the burgeoning field of blockchain technology make it an increasingly popular choice for applications across many domains. One such application is online gaming. Blockchain offers participants the ability to verify the fairness of games in a manner previously unattainable by the classical centralized approach. However, the introduction of blockchain incurs additional overhead and poses unique challenges necessary to overcome in order to be a viable alternative. The transparency blockchain provides opens potential avenues for collusion, particularly in multiplayer games, which must be addressed. Furthermore, the emulation of random state, a core component of online gaming, is rendered difficult in a decentralized context. No approach exists which manages random state for multiplayer gaming in a completely decentralized manner. We propose a novel approach toward this end, significantly extending the utility of blockchain technology to online gaming.
基于区块链的多人游戏去中心化私有随机状态生成和维护框架
新兴的区块链技术领域所提供的透明度和不变性使其成为许多领域应用程序越来越受欢迎的选择。其中一个应用就是在线游戏。区块链为参与者提供了以传统中心化方法无法实现的方式验证游戏公平性的能力。然而,区块链的引入会带来额外的开销,并且为了成为一种可行的替代方案,需要克服独特的挑战。透明的区块链为共谋提供了潜在的途径,特别是在多人游戏中,这必须得到解决。此外,在线游戏的核心组件——随机状态的仿真在分散的环境下变得困难。没有任何方法能够以完全分散的方式管理多人游戏的随机状态。为此,我们提出了一种新颖的方法,将区块链技术的效用显著扩展到在线游戏中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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