Beyond flat panning and zooming: dolly-enhanced SQTVR

Noor Alamshah Bolhassan, W. Martens, Michael Cohen
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Abstract

This paper describes a novel solution to limitations associated with interactive display of immersive stereographic imagery via Apple's QuickTime Virtual Reality (QTVR) technology. A unique multinode implementation providing Stereographic QTVR (termed here SQTVR) enables display of pairs of images exhibiting binocular parallax, and the stereoscopic depth percept that results is enhanced by motion parallax inherent in a subtle translation of the viewpoint through the displayed 3D scene. Stereoscopic depth is maintained as a user pans freely through a complete 360/spl deg/ horizontal panorama, while the system imposes a slight dollying in and out of the scene as a user's view rotates left or right. In addition, SQTVR solves two problems that can be observed when users of conventional QTVR technology change viewing positions, and these are problems that generally interfere with a user's sense of immersion and telepresence. First, objects that should be revealed ("disoccluded") by a change in viewing position remain occluded behind objects in the foreground of the image. Second, objects that should loom large as they approach the viewing position are displayed in an unchanging proportion relative to image elements in the background. SQTVR's multinode implementation addresses these two limitations of conventional QTVR technology in a natural way by tiling a plane with equilateral triangles connecting potential viewing positions.
超越平面平移和缩放:多莉增强SQTVR
本文描述了一种新的解决方案,通过苹果公司的QuickTime虚拟现实(QTVR)技术来解决与沉浸式立体图像交互显示相关的限制。一种独特的多节点实现提供了立体QTVR(这里称为SQTVR),可以显示显示双眼视差的图像对,并且通过显示的3D场景中视点的微妙转换所固有的运动视差增强了立体深度感知。当用户通过完整的360/spl度/水平全景自由平移时,保持立体深度,而当用户的视图向左或向右旋转时,系统会在场景中施加轻微的平移。此外,SQTVR解决了传统QTVR技术用户改变观看位置时可以观察到的两个问题,这些问题通常会干扰用户的沉浸感和临场感。首先,由于观看位置的变化,应该被显示(“去遮挡”)的物体仍然被遮挡在图像前景中的物体后面。其次,在接近观看位置时应该显得很大的对象相对于背景中的图像元素以不变的比例显示。SQTVR的多节点实现以一种自然的方式解决了传统QTVR技术的这两个限制,即用连接潜在观看位置的等边三角形平铺平面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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