A new approach to recognize activities in smart environments based on cooperative game theory

Elaheh Ordoni, A. Moeini, K. Badie
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引用次数: 2

Abstract

These days, a lot number of elderly people need health care which may cause huge financial costs, especially in formal case. Machine Learning and the profound achievements in sensing technology provide the opportunities to monitor people living independently at home and can detect a distress situation affordably. Although there are some approaches to do recognize activities for this purpose, but there has not been any game-theoretic approach in order to select the most efficient sensors to reduce the system's overhead by decreasing the number of features. In this paper, we present a new classifier to recognize activities in a smart environment that is based on selection of most efficient sensors by cooperative game theory. The sensors are selected in which provide more information about the target classes. We show the performance of our algorithm by simulation.
基于合作博弈论的智能环境中活动识别新方法
如今,许多老年人需要医疗保健,这可能会造成巨大的经济成本,特别是在正式情况下。机器学习和传感技术的深刻成就提供了监测在家独立生活的人的机会,并且可以以负担得起的价格检测到痛苦的情况。虽然有一些方法可以识别活动,但没有任何博弈论的方法来选择最有效的传感器,通过减少特征的数量来减少系统的开销。本文提出了一种基于合作博弈论选择最有效传感器的智能环境中活动识别分类器。所选择的传感器提供有关目标类的更多信息。通过仿真验证了算法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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