Data compression, data association and reduced complexity SLAM techniques for UUVs during transit

A. Sarma
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Abstract

In the transiting stage of an unmanned undersea vehicle (UUV) mission, it is of interest to minimize platform localization error with minimal processing. Earlier work [1] derived a simultaneous localization and map building (SLAM) -inspired estimator of platform location and velocity, dubbed "velocity -over -ground" (VOG)-SLAM, that provides virtually identical performance in transit scenarios as conventional SLAM. The method lends itself to simple real-time operation as map building is not required. The "VOG" simplification was devised based on (a) the observation that the second measurement of a persistent contact was required for potential performance improvement in SLAM and (b) the intuitive idea that SLAM is providing velocity information since contact measurements can only be relative to the platform. We provide here a direct argument by arguing its optimality properties via connection to the maximum likelihood estimator (MLE). In addition, techniques for sonar data processing, measurement generation and data association methodologies to determine proper assignments between measurements and persistent bottom features are discussed. These further extend concepts found in [2]. The process can be currently completed before the next ping arrives suggesting near real-time SLAM performance in complex undersea environments
uuv在传输过程中的数据压缩、数据关联和降低复杂性SLAM技术
在无人潜航器(UUV)任务的过渡阶段,如何以最小的处理最小化平台定位误差是一个重要的问题。早期的工作[1]推导了一种受同步定位和地图构建(SLAM)启发的平台位置和速度估计器,称为“地面速度”(VOG) SLAM,它在交通场景中提供与传统SLAM几乎相同的性能。该方法适合于简单的实时操作,因为不需要构建地图。“VOG”简化是基于(a)观察到持续接触的第二次测量需要SLAM的潜在性能改进,以及(b) SLAM提供速度信息的直观想法,因为接触测量只能相对于平台。我们在这里提供了一个直接的论证,通过与最大似然估计器(MLE)的连接来论证其最优性。此外,还讨论了声纳数据处理、测量生成和数据关联方法的技术,以确定测量值与持久海底特征之间的适当分配。这些进一步扩展了[2]中的概念。该过程目前可以在下一个ping到达之前完成,这表明在复杂的海底环境中接近实时的SLAM性能
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