Parallel proximity detection and the distribution list algorithm

J. Steinman, F. Wieland
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引用次数: 54

Abstract

Generalized proximity detection for moving objects in a logically correct parallel discrete-event simulation is an interesting and fundamentally challenging problem. Determining who can see whom in a manner that is fully scalable in terms of CPU usage, number of messages, and memory requirements is highly non-trivial. A new scalable approach has been developed to solve this problem. This algorithm, called The Distribution List, has been designed and tested using the object-oriented Synchronous Parallel Environment for Emulation and Discrete-Event Simulation (SPEEDES) operating system. Preliminary results show that the Distribution List algorithm achieves excellent parallel performance.
并行接近检测与分布列表算法
在逻辑正确的并行离散事件仿真中,运动目标的广义接近检测是一个有趣且具有根本挑战性的问题。在CPU使用情况、消息数量和内存需求方面,以完全可伸缩的方式确定谁可以查看谁是非常重要的。为了解决这个问题,一种新的可扩展方法已经被开发出来。该算法被称为分布列表,已经在面向对象的同步并行仿真环境和离散事件仿真(SPEEDES)操作系统上进行了设计和测试。初步结果表明,该算法具有良好的并行性能。
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