Impacts of Handcrafting Tangible Communication Avatars on the Communication Partners and Creative Experiences

Shinichi Endo, K. Fujinami
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Abstract

Social networking services allow people to feel and remain connected with others. However, fatigue, loneliness, and anxiety are believed to increase as communication becomes increasingly intimate. In our previous study, we developed Palco, a paper-based, handcrafted, and tangible avatar. We demonstrate that abstract and passive communications are effective in maintaining relationships with communication partners. This study focuses on a mechanism to support the creation of avatars by users by adding the ability to identify multiple avatars and project information to each avatar using a single projector to the Palco system. A user study examined the effectiveness of user-generated avatars by comparing avatars with different levels of user involvement in the process from design to use. The findings indicate that user-generated avatars have the potential to function as a communication medium that strengthens emotional bonds between communication partners. Additionally, the experiences in the design and creation of the avatars allowed the users to demonstrate their creativity.
手工制作有形沟通化身对沟通伙伴和创意体验的影响
社交网络服务让人们感觉并与他人保持联系。然而,随着交流变得越来越亲密,疲劳、孤独和焦虑被认为会增加。在我们之前的研究中,我们开发了Palco,这是一个纸质的、手工制作的、有形的虚拟化身。我们证明了抽象和被动的沟通在维持与沟通伙伴的关系方面是有效的。本研究着重于一种支持用户创建虚拟形象的机制,通过在Palco系统中添加使用单个投影仪识别多个虚拟形象和为每个虚拟形象提供项目信息的能力。一项用户研究通过比较从设计到使用过程中用户参与程度不同的虚拟形象,检验了用户生成虚拟形象的有效性。研究结果表明,用户生成的虚拟形象有可能成为一种沟通媒介,加强沟通伙伴之间的情感联系。此外,在设计和创造虚拟形象的过程中,用户可以展示他们的创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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