Gamification and Evaluation the Use of the Function Points Analysis Technique in Software Quality Subjects: The Experimental Studies

E. Santos, S. Oliveira
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引用次数: 2

Abstract

With the development of new technologies at all times and the increase of competition among organizations, it is essential that they seek to achieve quality in the development of their applications. An essential tool for this is Function Point Analysis (FPA). This makes it important for students to have contact with this technique as early as possible. Thus, this study aims to use the concepts of gamification to stimulate the support for teaching and engaging students' motivation in the subject of Software Quality taught in the graduate course in computer science at UFPA. For this, classes were defined to teach the FPA technique that used elements of games as motivation for the students. Therefore, this research resulted in an enrichment of the knowledge of these students in the practice of estimation, commonly present and recommended the use in software quality models, such as MR-MPS-SW. This work focuses on contributing to the teaching of the FPA technique for students, aiming at a better preparation for the software development market. It was also verified that the use of gamification elements for the teaching of this estimation technique was efficient, since the participating students were more dedicated to the tasks and were participative in all the different types of classes.
游戏化与评价功能点分析技术在软件质量学科中的应用:实验研究
随着新技术的不断发展和组织之间竞争的加剧,他们寻求在其应用程序的开发中实现质量是至关重要的。一个重要的工具是功能点分析(FPA)。这使得学生尽早接触这种技术变得非常重要。因此,本研究旨在使用游戏化的概念来激发对教学的支持,并吸引学生在UFPA计算机科学研究生课程中教授软件质量主题的动机。为此,课程被定义为教授FPA技术,使用游戏元素作为学生的动机。因此,这项研究丰富了这些学生在评估实践中的知识,通常呈现并推荐在软件质量模型中使用,例如MR-MPS-SW。这项工作的重点是为学生提供FPA技术的教学,旨在为软件开发市场做更好的准备。研究还证实,将游戏化元素用于这种评估技术的教学是有效的,因为参与的学生更专注于任务,并参与所有不同类型的课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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