A new validated method for improving the audiovisual spatial congruence in the case of stereoscopic-3D video and wave field synthesis

Cédric R. André, E. Corteel, J. Embrechts, J. Verly, B. Katz
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引用次数: 1

Abstract

While 3D cinema is becoming increasingly established, little effort has focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. The perceptual relevance of such spatial audiovisual coherence is of significant interest. In this paper, we explain why the combination of accurate sound positioning and stereoscopic-3D images can lead to an incongruence between the sound and the image for multiple spectators. Then, we adapt to s-3D viewing a method originally proposed for 2D images in the literature to reduce this error. Finally, a subjective experiment is carried out to prove the efficiency of the method.
一种改进立体-三维视频与波场合成中视听空间一致性的新方法
虽然3D电影越来越成熟,但很少有人关注制作与立体3D (s-3D)电影视觉内容在空间上一致的3D声音场景。这种空间视听连贯性的感知相关性是非常有趣的。在本文中,我们解释了为什么精确的声音定位和立体三维图像的结合会导致多个观众的声音和图像之间的不一致。然后,我们将文献中最初提出的用于2D图像的s-3D查看方法用于减小该误差。最后,通过主观实验验证了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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