On Line Financial Trading & Stock Market Simulations

Z/Yen Group
{"title":"On Line Financial Trading & Stock Market Simulations","authors":"Z/Yen Group","doi":"10.2139/ssrn.3677007","DOIUrl":null,"url":null,"abstract":"The worldwide computer games market, worth around £969m in sales in the UK alone, is highly competitive and dangerously risky. Companies that get it right scoop the pot but just a few wrong moves spells disaster. “Close but no cigar” is not an option – games typically take two years and around £1m to develop but 10% of games take 90% of revenues.<br><br>Technology drives success and the growth of processing power on the Internet is beginning to change the computer games marketplace. Games can now be released in beta-test on the Web, bug-tested and customer reviewed before full commercial launch leading to speedier development and testing of ideas without blowing the whole company on a gamble. This aids diversification of genres. Although traditional action/adventure/flight simulations still account for most of the market, the popularity of “God” games such as SimCity and The Sims shows a willingness for customers to try out other ideas if the underlying premise is attractive and the presentation is good.<br><br>Customers are also becoming less and less keen to spend money on a game, usually around £35 to £40 per CD-ROM, before trying it out first. This is leading to new business models. For example, Freeloader.com, officially launched 30 May 2000, offers users the ability to download the first level of popular computer games for free. The next level can be downloaded once users have built up enough credits by clicking on the site’s advertising.<br><br>The Internet is also opening up the marketplace to new competitors as online games can be developed at a fraction of the cost of PC-based packages. Not only for other games companies but anyone who wants to enhance their existing site with a fun or educational add-on.<br><br>Most of all, the Internet offers true multiplayer interaction. This creates the opportunity for games where players no longer purely to pre-determined or external events outside their control but by playing the game, actively influence how it proceeds.<br><br>Internet online gaming is still in its infancy, but the potential is substantial.","PeriodicalId":114865,"journal":{"name":"ERN: Neural Networks & Related Topics (Topic)","volume":"195 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ERN: Neural Networks & Related Topics (Topic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.3677007","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The worldwide computer games market, worth around £969m in sales in the UK alone, is highly competitive and dangerously risky. Companies that get it right scoop the pot but just a few wrong moves spells disaster. “Close but no cigar” is not an option – games typically take two years and around £1m to develop but 10% of games take 90% of revenues.

Technology drives success and the growth of processing power on the Internet is beginning to change the computer games marketplace. Games can now be released in beta-test on the Web, bug-tested and customer reviewed before full commercial launch leading to speedier development and testing of ideas without blowing the whole company on a gamble. This aids diversification of genres. Although traditional action/adventure/flight simulations still account for most of the market, the popularity of “God” games such as SimCity and The Sims shows a willingness for customers to try out other ideas if the underlying premise is attractive and the presentation is good.

Customers are also becoming less and less keen to spend money on a game, usually around £35 to £40 per CD-ROM, before trying it out first. This is leading to new business models. For example, Freeloader.com, officially launched 30 May 2000, offers users the ability to download the first level of popular computer games for free. The next level can be downloaded once users have built up enough credits by clicking on the site’s advertising.

The Internet is also opening up the marketplace to new competitors as online games can be developed at a fraction of the cost of PC-based packages. Not only for other games companies but anyone who wants to enhance their existing site with a fun or educational add-on.

Most of all, the Internet offers true multiplayer interaction. This creates the opportunity for games where players no longer purely to pre-determined or external events outside their control but by playing the game, actively influence how it proceeds.

Internet online gaming is still in its infancy, but the potential is substantial.
在线金融交易和股票市场模拟
全球电脑游戏市场仅在英国的销售额就高达9.69亿英镑,这是一个竞争激烈且风险极高的市场。做对了的公司能捞到盆里的水,但稍有失误就会酿成灾难。“接近但没有雪茄”并不是一种选择——游戏的开发通常需要2年时间和100万英镑左右,但10%的游戏却获得了90%的收益。技术驱动成功,互联网处理能力的增长正开始改变电脑游戏市场。现在,游戏可以在网页上进行beta测试,在全面商业发行前进行漏洞测试和用户评论,从而加快开发和测试理念,而不会让整个公司陷入赌博。这有助于游戏类型的多样化。尽管传统的动作/冒险/飞行模拟游戏仍然占据着大部分市场,但《模拟城市》和《模拟人生》等“上帝”游戏的受欢迎程度表明,如果潜在前提具有吸引力且呈现方式良好,用户愿意尝试其他理念。消费者也越来越不愿意在游戏上花钱,通常在每张CD-ROM上花费35到40英镑,然后才开始尝试。这将带来新的商业模式。例如,2000年5月30日正式推出的Freeloader.com网站为用户提供免费下载第一级流行电脑游戏的功能。当用户通过点击网站广告积累了足够的积分后,就可以下载下一个关卡。互联网也为新的竞争者打开了市场,因为在线游戏的开发成本只是基于pc的软件包的一小部分。这不仅适用于其他游戏公司,也适用于任何想要通过有趣或有教育意义的附加内容来增强现有网站的人。最重要的是,互联网提供了真正的多人互动。这就为玩家创造了机会,让他们不再单纯地依赖于预先确定的或自己无法控制的外部事件,而是通过玩游戏,积极地影响事情的发展。互联网在线游戏仍处于起步阶段,但潜力巨大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信