Pengembangan Pembelajaran Sepak Takraw Berbasis Blended Learning untuk Mahasiswa Prodi PJKR FKIP UNTAD

Tesa Alex Suhendra, Didik Purwanto
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Abstract

The results of this study will produce a product development in the form of books, interactive multimedia and online learning. While the learning components that are carried out in this research are face to face, offline learning that uses studio 8 autoplay application which covers various learning materials, while for online learning using social media, namely google classroom. The results of the research that has been carried out by involving as many as 39 research samples and the results of product trials are: the criteria for product attractiveness are obtained by a percentage of 92.30%, the criteria for product clarity obtained a percentage of 90.06%, the criteria for product convenience obtained a percentage of 91.98%, criteria for effectiveness the product obtained a percentage of 91.45%. The average overall yield of the percentage is 91.59%. This criterion has fulfilled the feasibility, so that the product development of blended learning based sepak takraw courses is considered very valid, on the results of the percentage of the large group test the percentage results decrease compared to the percentage of the small group test of 2.02%, but this does not affect the criteria product validity (very valid) in accordance with the percentage criteria table of data processing results that with the results of 75.01%-100.00% included in the category of very valid and usable.
学生PJKR FKIP UNTAD的综合学习发展
本研究的结果将产生一个以书籍、互动多媒体和在线学习为形式的产品开发。而在本研究中进行的学习组件是面对面的,使用studio 8自动播放应用程序覆盖各种学习材料的离线学习,以及使用社交媒体的在线学习,即谷歌课堂。通过涉及多达39个研究样本进行的研究和产品试验的结果是:产品吸引力标准获得的百分比为92.30%,产品清晰度标准获得的百分比为90.06%,产品便利性标准获得的百分比为91.98%,产品有效性标准获得的百分比为91.45%。平均总收益率百分比为91.59%。该标准实现了可行性,因此基于混合学习的sepak takraw课程的产品开发被认为是非常有效的,在结果上,大组测试的百分比结果比小组测试的百分比下降了2.02%。但这并不影响标准产品的效度(非常有效)按照百分标准表的数据处理结果,以75.01%-100.00%的结果列入非常有效和可用的范畴。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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