Software Requirements for the Design of Gamified Applications for Time Management and Tasks for Children and Adolescents with ADHD

Tássio José Gonçalves Gomes, Wilk Oliveira dos Santos, L. Marques, P. Brito, I. Bittencourt
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引用次数: 2

Abstract

Attention Deficit Hyperactivity Disorder has been one of the most studied topics in school-age children in face of their day-life difficulties. At the same time, gamification, which uses game mechanics in a non-game context, is an used strategy to engage people in reaching their goals in different contexts. Thus, this paper aims to present software guidelines for the design of gamified educational technologies to patients with this deficit. The requirements were compiled based on the results of a study conducted with parents, psycho-pedagogues, psychologists and speech therapists. Two main guideline categories were found: (i) behavioral strategies and (ii) gamification elements used, the first being composed of 17 strategies and the second by 12 gamification elements. From these categories and data analysis, 16 system requirements were proposed for the development of gamified applications to people with Attention Deficit Hyperactivity Disorder.
儿童和青少年ADHD时间管理和任务游戏化应用程序设计的软件需求
注意缺陷多动障碍一直是学龄儿童在面对日常生活困难时研究最多的话题之一。与此同时,游戏化(在非游戏环境中使用游戏机制)是一种用于吸引人们在不同环境中实现目标的策略。因此,本文旨在为有此缺陷的患者提供游戏化教育技术设计的软件指南。所需经费是根据对家长、心理教师、心理学家和语言治疗师进行的一项研究的结果编制的。我们发现了两个主要的指导类别:(i)行为策略和(ii)使用的游戏化元素,第一类由17个策略组成,第二类由12个游戏化元素组成。从这些类别和数据分析中,提出了16个系统需求,用于开发针对注意力缺陷多动障碍患者的游戏化应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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