Analysis of Robotic Fish Using Swarming Rules with Limited Sensory Input

Jack Connor, Jordan Nowell, Benjamin T. Champion, M. Joordens
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引用次数: 2

Abstract

Many species of fish school, or swarm, to increase their chances of survival in the wild. For this, they rely on their ability to sense the environment around using a multitude of sensory inputs. In robotics, researches have often tried to mimic both the fish's ability to swarm but also their ability to perceive their environment. In this paper, the effects of different sensor characteristics are coupled with simple swarming rules to determine what a robotic fish would require to be able to interact with other agents in a swarm. The purpose is the further development of a bio-inspired robotic fish designed to interact, and one-day monitor, a school of fish. Due to time, cost and the repeatability to test the design and swarming rules with real fish, the design and development of the robotic fish is being undertaken in a virtual environment. Simulating the robotic fish also allows the parameters such as the type of sensor used to be easily and quickly changed. It also has the additional benefit of being able to use Virtual Reality, which makes modifying and interacting with the simulation easier. This paper demonstrates what effect the different sensor types will have on a robotic fish's ability to swarm with real fish.
基于有限感官输入的群体规则的机器鱼分析
许多种类的鱼聚集在一起,以增加它们在野外生存的机会。为此,它们依靠自己的能力,通过大量的感官输入来感知周围的环境。在机器人技术中,研究人员经常试图模仿鱼的群集能力,以及它们感知环境的能力。在本文中,不同传感器特性的影响与简单的群体规则相结合,以确定机器鱼需要什么才能与群体中的其他代理进行交互。目的是进一步开发一种仿生机器鱼,设计用于互动,并在一天内监测一群鱼。由于时间、成本和用真鱼测试设计和群集规则的可重复性,机器鱼的设计和开发是在虚拟环境中进行的。模拟机器鱼还可以方便快捷地改变传感器类型等参数。它还具有能够使用虚拟现实的额外好处,这使得修改和与仿真交互更容易。本文演示了不同类型的传感器将对机器鱼与真正的鱼一起群集的能力产生什么影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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